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37 bool bl_xy_in_rect(
double x,
double y,
double rx,
double ry,
double rw,
double rh);
100 double bl_bezier(
double x0,
double x1,
double x2,
double x3,
double t);
bool bl_xy_in_circle(double x, double y, double cx, double cy, double cr)
bool bl_xy_in_rect(double x, double y, double rx, double ry, double rw, double rh)
double bl_bezier(double x0, double x1, double x2, double x3, double t)
double bl_distance_xy(double x0, double y0, double x1, double y1)
bool bl_circle_intersect(double cx0, double cy0, double cr0, double cx1, double cy1, double cr1)
double bl_xy_magnitude(double x, double y)
double bl_quadratic_bezier(double x0, double x1, double x2, double t)